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Craps is a dice game played against other players or a bank. Craps developed from a simplification of the Old English game hazard. Its origins are highly complex and may date to the Crusades, later being influenced by French gamblers. What was to become the modern American version of the game was brought to New Orleans by Bernard Xavier Philippe de Marigny de Mandeville, scion of wealthy Louisiana landowners and a gambler and politician. The game, first known as crapaud (a French word meaning "toad") reportedly owes its modern popularity from its being spread through the African-American community.

In craps, players may wager money against each other (street craps) or the bank (bank craps) on the outcome of one roll, or of a series of rolls of two dice. Because it requires very little equipment, craps can easily be played in less formal settings, and is said to be popular among soldiers. In such situations side bets are more frequent, with one or several participants covering or "fading" bets against the dice.

Types of wagers

Line bets
The shooter is required to make either a Pass Line bet or a Don't Pass bet if he wants to shoot. Line bets are based around points.

Pass line bet: The fundamental bet in craps is the pass line bet, also called the win line in some countries. A pass line bet is won immediately if the come-out roll is a 7 or 11. If the come-out roll is 2, 3 or 12, the bet loses (known as "crapping out"). If the roll is any other value, it establishes a point; if that point is rolled again before a seven, the bet wins. If, with a point established, a seven is rolled before the point is re-rolled, the bet loses ("seven out").

Don't pass line bet: The opposite of the pass line bet is the don't pass bet. The don't pass bet is opposite in that it loses if the come-out roll is 7 or 11 and wins if the come-out roll is 2 or 3. A 12 will draw (this depends on the casino); either way a player cannot lose if 12 is rolled. A draw (the word "BAR," printed on the Craps layout, means "Standoff") on 12 is done to ensure the Casino maintains a house edge regardless of whether players are betting pass or don't pass. If a point is established and that point is rolled again, the don't pass bet loses. If a 7 is rolled instead of the point being re-rolled, the don't pass bet wins. There are two very slightly different ways to calculate the odds and house edge of this bet. The table below gives the numbers considering that the game ends in a push when a 12 is rolled, rather than being undetermined. Betting on don't pass is often called "playing the dark side," and it is considered by some players to be in poor taste, or even taboo, because it goes directly against conventional play.

Come bet: A come bet is played in two rounds and is played similar to a pass line bet. If a 7 or 11 is rolled on the first round, it wins. If a 2, 3 or 12 is rolled, it loses. If instead the roll is 4, 5, 6, 8, 9, 10 then the come bet will be moved by the base dealer onto a box representing the number the shooter threw. This number becomes the come bet point and the player is allowed to add odds to the bet. The dealer will place the odds on top of the come bet, but slightly off center in order to differentiate between the original bet and the odds. The second round wins if the shooter rolls the come bet before a seven. If the seven comes before the number (the come-bet), the bet loses. On a come-out roll for the pass line the come bet is in play, but traditionally the odds are not working unless the player indicates otherwise to the dealer.

Don't come bet: A don't come bet is played in two rounds. If a 2 or 3 is rolled in the first round, it wins. If a 7 or 11 is rolled, it loses. If a 12 is rolled, it is a standoff and the player has the option to revoke their bet. If instead the roll is 4, 5, 6, 8, 9, 10 then the don't come bet will be moved by the base dealer onto a box representing the number the shooter threw. The second round wins if the shooter rolls a seven before the don't come point.

Don't come wagers can only be made after the come-out roll when a point has already been established. Odds can also be placed on a don't come-bet just like a pass line bet; in this case the dealer (not the player) places the odds bet on top of the bet in the box, because of limited space, slightly offset to signify that it is an odds bet and not part of the original don't come bet.

Fire Bet: Before the shooter begins, some casinos will allow a bet known as a fire bet to be placed. A fire bet is a bet of between 1-5 dollars (the Rio in Las Vegas allows up to $10) in the hopes that the next shooter will have a hot streak of setting and getting many points of different values. As different individual points are made by the shooter, they will be marked on the craps layout with a fire symbol. The first three points will not pay out on the fire bet, but the fourth, fifth and sixth will pay out at increasing odds. The fourth point pays at 25-1 (a maximum of $125 for a $5 bet), the fifth point pays at 250-1 (a maximum of $1,250 for a $5 bet) and the 6th point pays at 1,000-1 (a maximum of $5,000 for a $5 bet). Note that the points must all be different numbers for them to count towards the fire bet. For example, a shooter who successfully hits a point of 10 twice will only garner credit for the first one on the fire bet.


 

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